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Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games.
Ryan Beveridge
David Marshall
Shane Wilson
Damien Coyle
Published in:
CGAMES (2015)
Keyphrases
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video games
evoked potentials
machine learning
learning experience
pattern classification
pattern recognition
image classification
space time
game play
game design
brain computer interface
artificial neural networks
low level
feature space
computer games
feature extraction
multiscale
game playing