Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design.
Dylan G. M. SchoutenIsabel PfabAnita H. M. CremersBetsy van DijkMark A. NeerincxPublished in: ICCHP (1) (2014)
Keyphrases
- user experience
- user interface
- user behavior
- end users
- user interaction
- user studies
- user perceptions
- case study
- experimental design
- mobile applications
- mobile services
- individual differences
- interface design
- questionnaire survey
- key findings
- managerial implications
- design principles
- design process
- structural equation modeling
- user engagement
- search engine