Cognitive and affective processes for learning science in immersive virtual reality.
Jocelyn ParongRichard E. MayerPublished in: J. Comput. Assist. Learn. (2021)
Keyphrases
- virtual reality
- virtual environment
- learning process
- virtual humans
- three dimensional
- virtual space
- virtual world
- computer graphics
- augmented reality
- virtual reality technology
- photorealistic
- human computer interaction
- virtual museum
- computer animation
- meta cognitive
- computer interface
- real time
- multi sensory
- elementary school
- science education
- multi user
- user interface