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Methodological issues in evaluating a spoken CALL game: can crowdsourcing help us perform controlled experiments?
Manny Rayner
Nikos Tsourakis
Published in:
SLaTE (2013)
Keyphrases
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methodological issues
human computation
computer games
game theory
computer controlled
speech recognition
video games
game theoretic
natural language
nash equilibrium
game design
game playing
information systems
virtual world
game play
learning games