Recreating the parallax effect associated with Fishtank VR in a Real-Time telepresence system using head-tracking and a robotic camera.
Christian HeinrichsAndrew P. McPhersonPublished in: ISMAR (2012)
Keyphrases
- head tracking
- real time
- virtual reality
- video camera
- head movements
- video mosaicing
- virtual environment
- field of view
- moving camera
- camera motion
- head motion
- hand held
- vision system
- single camera
- dynamic scenes
- facial expressions
- computer graphics
- multiple cues
- ego motion
- low cost
- high speed
- particle filter
- depth images
- frame rate
- camera calibration
- keypoints
- optical flow
- video sequences