15 minutes of video game for the treatment of dyslexia.
Nathalie BlaesiusStéphanie FleckPublished in: IHM (2015)
Keyphrases
- video games
- learning experience
- game play
- educational games
- game based learning
- game playing
- computer games
- game design
- learning tools
- multimedia
- serious games
- middle school
- game development
- game players
- game engine
- commercial games
- playing games
- social interaction
- learning outcomes
- natural language processing
- software engineering