Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.
Heesung KimFengfeng KePublished in: Interact. Learn. Environ. (2017)
Keyphrases
- virtual environment
- game based learning
- virtual world
- serious games
- learning processes
- virtual reality
- game based learning environment
- digital game based learning
- virtual characters
- game design
- physical environment
- game play
- educational games
- hong kong
- computer graphics
- digital games
- mobile learning
- technology enhanced learning
- haptic interaction
- mobile phone
- haptic feedback
- virtual humans
- real environment
- haptic device
- role play
- real time
- interaction model
- game playing
- online learning
- learning process
- user interface
- learning environment
- learning algorithm