Discovering the unequal interest in popular online educational games and its implications: A case study.
Meilan ZhangPublished in: Br. J. Educ. Technol. (2016)
Keyphrases
- educational games
- online game
- video games
- case study
- multi player
- learning tools
- game design
- foreign language
- game based learning
- simulation game
- game play
- student modeling
- computer games
- online learning
- conducted an empirical study
- serious games
- commercial games
- real time
- educational tools
- test bed
- digital games
- thinking skills