Improvement of Response Time by Running Games on a Cloud Gaming System with Layer Vatcher and Movement Prediction.
Marcelo Tetsuhiro SadaikeJosé C. GutiérrezRodolfo ValienteGraça BressanPublished in: WebMedia (2017)
Keyphrases
- response time
- computer games
- video games
- educational games
- game play
- prediction accuracy
- game players
- serious games
- prefetching
- prediction model
- digital games
- scheduling algorithm
- cloud computing
- network latency
- games played
- multi layer
- prediction algorithm
- quality of service
- significant improvement
- game based learning
- game theory
- query execution
- prediction error
- data center
- learning experience
- data structure
- game design
- storage space
- multi player