Godzilla Meets 'F' Museum: Case Study of Hand-On Museum Event with Augmented Reality Technology.
Ryoko UeokaKenta IwasaPublished in: HCI (3) (2017)
Keyphrases
- augmented reality
- case study
- input device
- virtual reality
- markerless
- virtual objects
- human computer interaction
- multi user
- mixed reality
- mobile augmented reality
- real scenes
- real environment
- molecular structures
- head mounted display
- camera tracking
- live video
- promising experimental results demonstrate
- user interface
- real objects
- multi view
- software engineering
- three dimensional
- real world