sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.
Alexander SteinmaurerJohanna PirkerChristian GütlPublished in: Int. J. Eng. Pedagog. (2019)
Keyphrases
- game based learning
- secondary education
- computer science
- video games
- artificial intelligence
- educational games
- hong kong
- learning environment
- learning outcomes
- digital game based learning
- science education
- game design
- game play
- case study
- game based learning environment
- learning algorithm
- learning processes
- game playing
- learning process
- learning tools
- technology enhanced learning
- digital games
- secondary school
- metadata
- mobile learning