Cost-Efficient and Quality-of-Experience-Aware Player Request Scheduling and Rendering Server Allocation for Edge-Computing-Assisted Multiplayer Cloud Gaming.
Yongqiang GaoChaoyu ZhangZhulong XieZhengwei QiJiantao ZhouPublished in: IEEE Internet Things J. (2022)
Keyphrases
- cost efficient
- role playing game
- game play
- computer games
- high quality
- educational games
- service requests
- game players
- resource allocation
- video games
- multi player
- online game
- imperfect information
- allocate resources
- user experience
- computer graphics
- flow control
- digital games
- serious games
- scheduling algorithm
- virtual environment
- cloud computing
- scheduling problem
- real time
- client server
- situated learning
- web server
- container terminal
- edge detection
- optimal scheduling
- mobile devices
- governmental organizations