Exploring the Use of Finite-State Machines and Game Creation to Teach Computational Thinking in Middle Schools.
Francisco Enrique Vicente CastroPublished in: ITiCSE (2) (2022)
Keyphrases
- finite state machines
- computational thinking
- game design
- computer games
- video games
- game play
- educational games
- model checking
- finite state automata
- regular expressions
- learning objectives
- serious games
- design process
- professional development
- high school
- learning materials
- learning tools
- distance learning
- learning activities