Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings.
Deheng YeGuibin ChenPeilin ZhaoFuhao QiuBo YuanWen ZhangSheng ChenMingfei SunXiaoqian LiSiqin LiJing LiangZhenjie LianBei ShiLiang WangTengfei ShiQiang FuWei YangLanxiao HuangPublished in: IEEE Trans. Neural Networks Learn. Syst. (2022)
Keyphrases
- human level
- supervised learning
- artificial general intelligence
- machine intelligence
- intelligent systems
- general intelligence
- human intelligence
- artificial intelligence
- human level ai
- web intelligence
- ai systems
- learning algorithm
- training data
- cognitive science
- game theory
- cognitive psychology
- video games
- case study
- game play
- active learning
- cognitive architecture
- semi supervised
- reinforcement learning
- serious games
- databases
- database
- information processing
- expert systems
- information systems
- neural network