Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Antonio Calvo-MorataCristina Alonso-FernándezManuel FreireIván Martínez-OrtizBaltasar Fernández-ManjónPublished in: Comput. Educ. (2020)
Keyphrases
- serious games
- literature review
- virtual environment
- game engine
- intelligent tutoring
- educational games
- video games
- case study
- game design
- virtual characters
- computer games
- design principles
- usability testing
- game development
- fuzzy theory
- learning processes
- current issues
- information systems development
- educational tools
- social skills
- game play
- game based learning
- data sets
- privacy preserving
- data structures and algorithms
- communication skills
- artificial intelligence