Stimulating children's engagement with an educational serious videogame using Lean UX co-design.
Maria C. Ramos-VegaVictor M. Palma-MoralesDiana Pérez-MarínJavier M. MoguerzaPublished in: Entertain. Comput. (2021)
Keyphrases
- educational games
- video games
- game design
- game play
- educational software
- game mechanics
- digital games
- user experience
- computer games
- primary school
- user engagement
- children learn
- student engagement
- game based learning
- learning environment
- early childhood
- distance education
- young children
- learning tools
- serious games
- pilot study
- collaborative interactions
- educational technology
- school children
- learning community
- learning analytics
- e learning
- multi user environment
- educational institutions
- learning opportunities
- web based learning
- learning technologies
- collaborative learning
- multimedia