Impacts of Different Mobile User Interfaces on Students' Satisfaction for Learning Dijkstra's Shortest Path Algorithm.
Mazyar SerajChui Yin WongPublished in: Int. J. Interact. Mob. Technol. (2014)
Keyphrases
- mobile learning
- learning process
- shortest path algorithm
- user interface
- undergraduate students
- learning experience
- computer assisted instruction
- university level
- learning analytics
- cognitive load
- learning activities
- shortest path
- computer programming
- learning sciences
- mobile technologies
- problem based learning
- conceptual understanding
- educational environment
- educational settings
- university students
- elementary school students
- online learning
- blended learning
- learning community
- elementary school
- m learning
- student learning
- language learning
- tablet pc
- learning outcomes
- learning platform
- mobile phone
- students learning
- helping students
- classroom teaching
- mobile devices
- learning algorithm