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Depth-Buffering Display Techniques for Constructive Solid Geometry.

Jaroslaw R. RossignacAristides A. G. Requicha
Published in: IEEE Computer Graphics and Applications (1986)
Keyphrases
  • three dimensional
  • depth map
  • real time
  • depth information
  • scene geometry
  • database
  • motion parallax
  • geometric information
  • scene depth
  • real scenes
  • projector camera