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From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management.
Philippe Pernelle
Jean-Charles Marty
Thibault Carron
Published in:
Int. J. Learn. Technol. (2013)
Keyphrases
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lifecycle management
serious games
case study
information management
virtual environment
video games
educational games
real world
game play
computer games
design principles
intelligent tutoring
educational tools
software development
software engineering
game design
game engine