Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games.
Heiko HolzBenedikt BeuttlerAlexandra KirschPublished in: Mensch & Computer (2017)
Keyphrases
- serious games
- virtual environment
- game play
- educational games
- intelligent tutoring
- video games
- game engine
- learning scenarios
- test set
- computer games
- game design
- design principles
- virtual characters
- game development
- usability testing
- cognitive science
- game based learning
- social skills
- learning processes
- mobile phone
- communication skills
- databases
- database systems
- case study
- knowledge base
- artificial intelligence
- real world