Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity.
Gege LiHeng LuoShaopeng HouMin ZhuPublished in: iLRN (2021)
Keyphrases
- learning experience
- learning tools
- learning outcomes
- classroom environment
- mobile learning
- learning resources
- learning process
- learning styles
- vicarious learning
- e learning
- learning scenarios
- virtual reality
- video games
- virtual environment
- computer based learning
- m learning
- technology supported
- virtual learning environments
- peer assessment
- learning preferences
- learning processes
- learning strategies
- learning design
- game play
- collaborative learning