Camera control based on rigid body dynamics for virtual environments.
Selan Rodrigues dos SantosBruno Marques Ferreira da SilvaJauvane Cavalcante de OliveiraPublished in: VECIMS (2009)
Keyphrases
- virtual environment
- rigid body
- collision detection
- rotation and translation
- virtual reality
- virtual world
- rigid body motion
- multi user
- computer graphics
- motion parameters
- control system
- vision system
- hand held
- interaction model
- visual servoing
- camera motion
- real environment
- real time
- serious games
- rigid objects
- virtual characters
- virtual humans
- feature points
- real scenes
- mobile robot