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Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering.
Natalya Tatarchuk
Published in:
SIGGRAPH Courses (2006)
Keyphrases
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real world
three dimensional
terrain modeling
computer graphics
camera motion
d scene
single image
computer vision
high quality
texture mapping
implicit surfaces
global illumination
motion parallax
d objects
structure from motion
light source
surface reconstruction
real time