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Head-Orientation-Prediction Based on Deep Learning on sEMG for Low-Latency Virtual Reality Application.

Tommy SugiartoChun-Lung HsuChi-Tien SunShu-Hao YeKuan-Ting LuWei-Chun Hsu
Published in: IRC (2020)
Keyphrases
  • virtual reality
  • deep learning
  • low latency
  • virtual environment
  • computer graphics
  • three dimensional
  • virtual world
  • unsupervised learning
  • human body
  • high throughput
  • head orientation