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Head-Orientation-Prediction Based on Deep Learning on sEMG for Low-Latency Virtual Reality Application.
Tommy Sugiarto
Chun-Lung Hsu
Chi-Tien Sun
Shu-Hao Ye
Kuan-Ting Lu
Wei-Chun Hsu
Published in:
IRC (2020)
Keyphrases
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virtual reality
deep learning
low latency
virtual environment
computer graphics
three dimensional
virtual world
unsupervised learning
human body
high throughput
head orientation