Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum.
Sasha A. BarabMelissa S. GresalfiTyler DodgeAdam Ingram-GoblePublished in: Int. J. Gaming Comput. Mediat. Simulations (2010)
Keyphrases
- st century
- early years
- educational technology
- game playing
- social sciences
- learning in higher education
- video games
- computer science
- game theory
- professional development
- high school
- computer games
- artificial intelligence
- formal education
- challenges facing
- experiential learning
- nash equilibrium
- game design
- internet technology
- real world
- game play
- game based learning
- serious games
- key issues
- learning algorithm
- machine learning