Physics-based assistive grasping for robust object manipulation in virtual reality.
Kiran NasimYoung J. KimPublished in: Comput. Animat. Virtual Worlds (2018)
Keyphrases
- virtual reality
- object manipulation
- virtual environment
- robot control
- computer graphics
- manipulation tasks
- virtual world
- computer animation
- augmented reality
- multi sensory
- robotic systems
- interactive virtual
- three dimensional
- virtual humans
- photorealistic
- virtual reality technology
- image sequences
- virtual space
- virtual training
- virtual museum
- vision system
- tangible user interface
- real time
- visual data mining
- force feedback
- human body
- mobile robot
- user interface
- reinforcement learning
- machine learning