Login / Signup
Real-time volume rendering with octree-based implicit surface representation.
Jiaze Li
Luo Zhang
Jiangbei Hu
Zhebin Zhang
Hongyu Sun
Gaochao Song
Ying He
Published in:
Comput. Aided Geom. Des. (2024)
Keyphrases
</>
volume rendering
graphics hardware
real time
ray casting
surface representation
surface reconstruction
b spline
gpu implementation
range images
texture mapping
computer vision
three dimensional
d objects
visual hull
graphics processing units