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Approximation of Surfaces by Fairness Bicubic Splines.
Abdelouahed Kouibia
Miguel Pasadas
Published in:
Adv. Comput. Math. (2004)
Keyphrases
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closed form
resource allocation
free form
approximation error
tensor product
three dimensional
b spline
error bounds
approximation algorithms
game theory
neural network
viewpoint
efficient computation
smooth surfaces
relative error