The Detectability of Saccadic Hand Offset in Virtual Reality.
André ZennerChiara KarrMartin FeickOscar ArizaAntonio KrügerPublished in: VRST (2023)
Keyphrases
- virtual reality
- virtual environment
- eye movements
- three dimensional
- image quality
- augmented reality
- photorealistic
- computer animation
- virtual world
- computer graphics
- virtual humans
- virtual reality technology
- multi sensory
- virtual laboratory
- interactive virtual
- virtual space
- real time
- computer vision
- virtual reality environments
- collaborative virtual environments
- multi user
- pattern recognition