Streaming DirectX-Based Games on Windows.
Alexander FraniakYohann PitreyChristoph CzepaHelmut HlavacsPublished in: Advances in Computer Entertainment (2012)
Keyphrases
- game development
- data streams
- computer games
- serious games
- educational games
- key features
- nash equilibria
- game design
- real time
- video games
- streaming data
- game theory
- database
- nash equilibrium
- game playing
- path finding
- digital games
- perfect information
- weighted majority
- visual basic
- development process
- game based learning
- stream processing
- data sets
- topics covered
- microsoft windows
- real time streaming