Activity Classification for Interactive Game Interfaces.
John DarbyBaihua LiNick CostenPublished in: Int. J. Comput. Games Technol. (2008)
Keyphrases
- classification accuracy
- classification method
- automatic classification
- feature extraction
- support vector machine svm
- game theory
- preprocessing
- classification scheme
- machine learning
- training set
- classification process
- pattern recognition
- support vector
- pattern classification
- video games
- classification rules
- decision trees
- classification algorithm
- benchmark datasets
- text classification
- support vector machine
- feature space
- computer graphics
- machine learning methods
- training samples
- computer games
- image classification
- supervised learning
- feature vectors
- classification systems
- game theoretic
- natural interaction