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A NURBS Volume Based Mass-spring Model for Real-time Simulation through its GPU Implementation.
Sandeep Menon
Feng Lin
Kemao Qian
Hock Soon Seah
Published in:
MSV (2009)
Keyphrases
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gpu implementation
mass spring model
real time
ray casting
soft tissue deformation
soft tissue
deformable models
graphics processing units
haptic feedback
intraoperative
feature tracking
general purpose
magnetic resonance
finite element
massively parallel