Designing for and Identifying Plural Goals in a Science Museum Game Exhibit.
Vishesh KumarMatthew BerlandLeilah LyonsMatthew A. CannadyMaxine McKinney de RoystonPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- multi user virtual environments
- video games
- computer games
- game theory
- science learning
- science education
- perfect information
- virtual world
- imperfect information
- cultural heritage
- game play
- augmented reality
- artificial intelligence
- computer science
- sixth graders
- pursuit evasion
- cooperative game
- virtual space
- rational agents
- game design
- virtual reality