Investigating Best Practices in the Design of Automated Feedback to Improve Students' Performance and Learning.
Samiha MarwanPublished in: ICER (2020)
Keyphrases
- learning process
- creative problem solving
- assessment tool
- design principles
- helping students
- erroneous examples
- educational systems
- hybrid learning
- case study
- students learning
- mobile learning
- learning experience
- educational experiences
- design studio
- learning gains
- classroom teaching
- computer programming
- engineering education
- experiential learning
- university students
- computer assisted instruction
- elementary school
- teaching methods
- cognitive load
- problem based learning
- learning scenarios
- design patterns
- design process
- teachable agent
- learning goals
- java programming
- web based learning systems
- active participation
- constructivist learning environments
- interactive learning environments
- university level
- secondary school
- concept maps
- distance learning
- learning activities
- collaborative learning environment
- student engagement
- middle school students
- learning opportunities
- mathematics education
- teaching materials
- graphic design
- writing skills
- blended learning
- learning environment