Heuristica: Designing a serious game for improving decision making.
Gwen MullinixOliver GrayJuan ColadoElizabeth S. VeinottJames LeonardElizabeth Lerner PapautskyChris ArgentaMarcia CloverSteven SicklesEdward CastronovaPeter M. ToddTravis L. RossJared LorinceJared M. HotalingSharon MayellChris HaleElizabeth T. WhitakerRobert R. HoffmanOlivia FoxJohn M. FlachPublished in: IGIC (2013)
Keyphrases
- serious games
- decision making
- virtual environment
- educational games
- decision support
- decision makers
- intelligent decision making
- game engine
- game development
- game design
- fuzzy logic
- data mining
- game play
- design principles
- supply chain
- learning processes
- learning scenarios
- computer games
- digital games
- communication skills
- decision support system
- relational databases
- video games
- open source