Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students.
Yu-Chu YehC. S. LinPublished in: J. Comput. Assist. Learn. (2018)
Keyphrases
- game based learning
- elementary school students
- game design
- educational games
- video games
- game play
- game playing
- learning outcomes
- idea generation
- virtual world
- chinese language
- mobile learning
- learning tools
- serious games
- learning process
- learning environment
- learning processes
- computer games
- user experience
- hong kong
- attitudes toward
- learning strategies
- technology enhanced learning
- elementary school