Extra-gradient with player sampling for provable fast convergence in n-player games.
Samy JelassiCarles Domingo-EnrichDamien ScieurArthur MenschJoan BrunaPublished in: CoRR (2019)
Keyphrases
- convergence rate
- random sampling
- convergence speed
- sampling strategies
- monte carlo
- current situation
- sampling strategy
- massively multiplayer online role playing games
- neural network
- gradient direction
- gradient method
- gradient information
- faster convergence
- sampling rate
- parameter space
- sample size
- edge detection
- feature selection