Felt emotion and social context determine the intensity of smiles in a competitive video game.
Jonathan GratchLin ChengStacy MarsellaJill BobergPublished in: FG (2013)
Keyphrases
- video games
- social context
- contextual information
- virtual world
- learning experience
- educational games
- game play
- social relations
- social interaction
- game design
- affect detection
- computer games
- learning tools
- user interface
- game players
- serious games
- social media
- social relationships
- facial expressions
- machine learning
- affect sensing