Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme.
Juyong LeeDaeyoub KimJihoon LeePublished in: Comput. Informatics (2019)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- virtual reality technology
- cache invalidation
- virtual museum
- computer graphics
- three dimensional
- data streams
- virtual humans
- photorealistic
- virtual space
- computer animation
- force feedback
- visual data mining
- virtual reality environments
- tangible user interface
- edge detection
- collaborative virtual environments
- multi sensory
- interactive virtual
- video streaming
- streaming video
- user interface
- mobile devices
- digital libraries