The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities.
Penny J. StandenDavid J. BrownJ. J. CrombyPublished in: Br. J. Educ. Technol. (2001)
Keyphrases
- virtual environment
- role play
- virtual reality
- virtual learning environments
- serious games
- virtual world
- e learning
- higher education
- learning disabled
- distance education
- special education
- collaborative learning
- university level
- mobile learning
- computer graphics
- project management
- distance learning
- problem based learning
- learning processes
- multi user
- young students
- collision detection
- secondary school
- educational institutions
- interaction model
- virtual objects
- deaf students
- control group
- elementary school
- learning scenarios
- real environment
- augmented reality
- learning activities
- science education
- student learning
- virtual characters
- learning outcomes
- learning experience
- learning styles
- grade level
- synthetic characters
- design studio
- learning process
- learning environment