A dynamically changing spline curve for the motion of a game character.
Dag NylundOle E. FlatenPublished in: NIK (2018)
Keyphrases
- dynamically changing
- space time
- motion analysis
- motion estimation
- image sequences
- nash equilibrium
- motion segmentation
- motion field
- game theory
- computer games
- spline curve
- video games
- motion model
- camera motion
- motion detection
- optical flow
- moving objects
- spatial and temporal
- virtual world
- game play
- game playing
- human motion
- educational games
- game design
- motion capture
- online game