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A Study on the Behavioral Patterns Formed by Subjects with Different Cognitive Styles in Playing Augmented Reality Interaction Games.
Meng-Chun Tsai
Hao-Chiang Koong Lin
Published in:
SETE@ICWL (2017)
Keyphrases
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augmented reality
behavioral patterns
human computer interaction
virtual objects
cognitive style
learning games
social networks
behavior patterns
live video
three dimensional
virtual environment
computer games
real scenes