Development of Game Software Based on Color Universal Design.
Kazuya TakemataTsubasa TakedaMisa TanakaAkiyuki MinamidePublished in: ICALT (2016)
Keyphrases
- software design
- design tools
- product line
- user interface
- design process
- software development
- design concepts
- software architecture
- design principles
- development cycle
- software systems
- case study
- aspect oriented
- core components
- software application
- software testing
- design processes
- software developers
- design patterns
- development process
- knowledge based systems
- development effort
- development lifecycle
- hardware design
- rapid prototyping
- color images
- game playing
- software engineering
- product design
- support systems
- simulation environment
- safety critical
- color information
- formative evaluation
- embedded systems
- color space
- intelligent software
- complex software systems
- test cases