Gamification as a driver of motivation in the organizations: A Bibliometric Literature Review.
Renato EncarnaçãoJessica ReuterMarta Ferreira DiasMarlene AmorimPublished in: TEEM (2021)
Keyphrases
- literature review
- information technology
- case study
- fuzzy theory
- information systems development
- user experience
- information systems
- public libraries
- design science
- knowledge management
- current issues
- business applications
- higher education institutions
- game design
- knowledge sharing
- data sets
- game mechanics
- requirements engineering
- competitive advantage
- serious games
- mobile applications