'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.
Jon BackPublished in: FDG (2014)
Keyphrases
- video games
- game theory
- mobile devices
- computer games
- game play
- social networking
- mobile games
- nash equilibrium
- user feedback
- educational games
- game theoretic
- serious games
- feedback mechanisms
- imperfect information
- online game
- game playing
- information retrieval
- nash equilibria
- board game
- virtual world
- relevance feedback
- pursuit evasion