The effectiveness of gamification in programming education: Evidence from a meta-analysis.

Zehui ZhanLuyao HeYao TongXinya LiangShihao GuoXixin Lan
Published in: Comput. Educ. Artif. Intell. (2022)
Keyphrases
  • meta analysis
  • programming education
  • machine learning
  • gene expression profiles
  • open source
  • microarray data
  • object oriented
  • programming language
  • user experience