Early Prediction of Students' Final Grades in a Gamified Course.
Amir Hossein NabizadehDaniel GonçalvesSandra GamaJoaquim A. JorgePublished in: IEEE Trans. Learn. Technol. (2022)
Keyphrases
- prediction accuracy
- student learning
- learning environment
- intelligent tutoring systems
- higher education
- e learning
- college students
- distance learning
- learning experience
- collaborative learning
- prediction algorithm
- learning activities
- high school
- teaching assistants
- distance education
- subject matter
- high school students
- narrative centered learning environments
- online course
- conceptual understanding
- tutoring system
- computer scientists
- grounded theory
- open ended
- learning styles
- undergraduate students
- learning outcomes
- mobile learning
- grade level
- engineering students
- students learning
- university level
- computer science students
- pilot study
- prediction error
- learning community
- neural network
- case study
- learning analytics
- learning gains
- grade students
- programming course
- prediction model
- computer supported collaborative learning
- blended learning