Scene-driver: a narrative-driven game architecture reusing broadcast animation content.
Annika WolffPaul MulhollandZdenek ZdráhalPublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- content management
- d scene
- real time
- management system
- image sequences
- game theory
- software architecture
- video games
- complex scenes
- multimedia
- single image
- computer graphics
- video sequences
- three dimensional
- multiple images
- web content
- game theoretic
- metadata
- computer games
- user interface
- multimedia content
- nash equilibrium
- game play
- light source
- scene understanding
- game playing
- input image
- video footage
- interactive narrative