Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
Jose Ricardo da Silva Jr.Esteban Walter Gonzalez CluaPaulo A. PagliosaAnselmo Antunes MontenegroPublished in: SI3D (2010)
Keyphrases
- collision detection
- rigid body
- free flight
- heterogeneous computing
- graphics processors
- graphics processing units
- real time
- graphics hardware
- virtual environment
- rotation and translation
- rigid body motion
- general purpose
- multithreading
- rigid objects
- gpu implementation
- motion parameters
- computational complexity
- parallel computation
- data transfer
- computing systems
- computer graphics
- parallel programming
- massively parallel
- parallel computing
- path planning
- fluid dynamics
- memory bandwidth
- pose estimation