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An investigation into how avatar appearance can affect interactions in a virtual world.
Leonie O'Brien
John Murnane
Published in:
Int. J. Soc. Humanist. Comput. (2009)
Keyphrases
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virtual world
face to face interactions
virtual environment
virtual reality
multi user
physical world
mixed reality
virtual learning environments
virtual space
appearance model
virtual communities
social context
virtual objects
appearance cues
game based learning
virtual humans
image processing
augmented reality